actors are now rendered using a near and far tile system rather than pointers
authorLukas Krickl <lukas@krickl.dev>
Thu, 18 Dec 2025 22:03:29 +0000 (23:03 +0100)
committerLukas Krickl <lukas@krickl.dev>
Thu, 18 Dec 2025 22:03:29 +0000 (23:03 +0100)
commit1e0caeff414344b7bd4d6f7d68e31f2b3a34ede1
tree90c1a2fe6ae029ebf5f6f173202c801eeca5bfb4
parent053a4668e0058670f6164d6166e6c30b9a7e580c
actors are now rendered using a near and far tile system rather than pointers

This will help prevent stale actor data being rendered
src/map.s
src/update.s
src/wram.s