actors: actor table is now split into logical groups
authorLukas Krickl <lukas@krickl.dev>
Mon, 29 Sep 2025 04:36:30 +0000 (06:36 +0200)
committerLukas Krickl <lukas@krickl.dev>
Mon, 29 Sep 2025 04:36:30 +0000 (06:36 +0200)
commit28c1aff2d7b57dbd461b0bd514dcafba04cabb69
tree1f2d9e2a43095894c39cc569be37fd987e83b67e
parent43af9c977284c0e7ef29554c0b41c77542f072bf
actors: actor table is now split into logical groups

This allows making collision detection do less work
src/actor.s
src/defs.s
src/mapobj.s
src/player.s
src/wram.s