map: Maps are now 16x16 and have a tile size of 16x16
authorLukas Krickl <lukas@krickl.dev>
Mon, 30 Jun 2025 14:36:45 +0000 (16:36 +0200)
committerLukas Krickl <lukas@krickl.dev>
Mon, 30 Jun 2025 14:36:45 +0000 (16:36 +0200)
commit4fc2d7b402c4f2a67d45ce2def38c246ab99c9e2
tree89b28485effa35db04fd8c795c4eb70ea5b15984
parent1c10cfb5f0416b9c0ee57789096cfaacede7cc9f
map: Maps are now 16x16 and have a tile size of 16x16

This mostly required reworking rendering as the actual game logic is
tile based anyway.

Drawing maps now happens in 2 steps.

Actors do not take into account the larger size yet. I will probably
switch to 8x16 objects eventually. This will however require a rework of
  the image converter
BUGS.md
makefile
maps/default_map.s
src/defs.s
src/map.s
src/unit.s
tiles/bank8000.inc
tiles/bank9000.inc
tools/tms2map.py