simulation: simulation updates now happen in a fixed interval per frame
authorLukas Krickl <lukas@krickl.dev>
Wed, 23 Apr 2025 16:01:51 +0000 (18:01 +0200)
committerLukas Krickl <lukas@krickl.dev>
Wed, 23 Apr 2025 16:01:51 +0000 (18:01 +0200)
commit6adebd54c99867d48e0a356539222a601dc0a835
tree2ba9b4ec6ca79c0e9ecdd18d703b77244904d481
parent36a79b2999c9226bc28744c5d8a9036a4aba28b3
simulation: simulation updates now happen in a fixed interval per frame

This makes the game hit its 60fps target.
Currently inputs still get eaten if a frame drops though.
src/defs.s
src/mem.s
src/simulation.s
src/wram.s