Fixed tile -> player collision by using the correct shift
authorLukas Krickl <lukas@krickl.dev>
Sat, 19 Oct 2024 05:09:58 +0000 (07:09 +0200)
committerLukas Krickl <lukas@krickl.dev>
Sat, 19 Oct 2024 05:09:58 +0000 (07:09 +0200)
commite16b9a7446efb67f6e3c47e26b12f7dc2e077496
treefd8343d96801841bb8a4a30aef157659f269f4dc
parent3fa34edc41512d66f3f5b5ee5dde447f2251a9c3
Fixed tile -> player collision by using the correct shift
instructions.

For future reference sra did not do it because bit 7 might be set in
normal gameplay we needed srl
src/collision.s
src/map.s