+
+
+ ; armor value table for each actor
+ ; type
+act_armor_table:
+ .db 0 ; T_NULL
+ .db 0 ; T_PLAYER
+ .db 0 ; T_GUARD
+
+ ; the actors damge type
+ ; each actor can deal single damage type
+ ; one entry for each actor type
+act_dmg_type_table:
+ .db ACT_DT_NONE ; T_NULL
+ .db ACT_DT_NONE ; T_PLAYER
+ .db ACT_DT_SHOT ; T_GUARD
+
+ ; which damage type this actor resists
+ ; one entry per actor type
+act_res_type_table:
+ .db ACT_DT_NONE ; T_NULL
+ .db ACT_DT_NONE ; T_PLAYER
+ .db ACT_DT_NONE ; T_GUARD
+