added assets as module
authorLukas Krickl <lukas@krickl.dev>
Thu, 8 Jan 2026 17:30:36 +0000 (18:30 +0100)
committerLukas Krickl <lukas@krickl.dev>
Thu, 8 Jan 2026 17:31:02 +0000 (18:31 +0100)
.gitmodules [new file with mode: 0644]
README.md
assets [new submodule]

diff --git a/.gitmodules b/.gitmodules
new file mode 100644 (file)
index 0000000..3566de2
--- /dev/null
@@ -0,0 +1,3 @@
+[submodule "assets"]
+       path = assets
+       url = ssh://git@codeberg.org/unlink2/gbrg-assets.git
index e85e047bd72a0cb0d696224a7c2b7bc2418a46ab..5941212885707a0075637be4e64f6533a9a80a76 100644 (file)
--- a/README.md
+++ b/README.md
@@ -19,6 +19,8 @@ This game is compatible with any gameboy emulator.
 
 ### Building assets
 
+Run `git submdoule update --init`.
+
 To build the assets simply check out the `assets repository` into the `assets` directory and run `make tiles`.
 This is only required if changes to the tileset were made. All 'compiled' tile directories are already included in this repository!
 
diff --git a/assets b/assets
new file mode 160000 (submodule)
index 0000000..682dbee
--- /dev/null
+++ b/assets
@@ -0,0 +1 @@
+Subproject commit 682dbee88750836be9ab8339234ec97d0a8bcb8f