Refactor actor tables to only access the `curr_room_actor_table` which points to a region in ram.
This will allow us to avoid calling memcpy every time we load a new room.
+
+## Combat
+
+When an enemy is hit transition to tunr based combat.
+Re-draw the entire screen and go to combat screen with the enemy hit.
+The enemy's stats are determined by the current level + rng.
+Fleeing is possible.
+Some enemies might approach to player on their own to start combat!
+
+Combat options:
+
+- ATK
+- DEF
+- ITM
+- RUN
+
+Some attacks might cost mana.
+
+## Stats
+
+Add stats menu that shows all the player's stat numbers.
+The player can level up.