Each actor and player will have a space in ram for animation data like timers.
This section will not need to be saved in sram and can be used for movement animations.
Each entity can use this memory for whatever code they might wnat to run during a frame.
+
+## Item slots
+
+All items are held in slots.
+If the item space overflows one item if pushed out of the slots.
+Display all held items (icons) in select menu.