## Mechanics
-[ ] Bribe -> some unites drop an item and leave
-[ ] Traps: laser alarms alert all units into chase mode
-[ ] Lockpick doors
-[ ] destroy doors -> fail may spawn enemy due to noise
-[ ] Sometimes bribery fails
+[ ] shootable doors and walls
+[ ] remove stats -> only leave hp and def
## animations
[ ] rework movement to be pixel instead of tile based
[ ] each actor has 8 collision points that get checked every frame
+[ ] multi-directional movement -> handle collision for each cardinal direction
[ ] when a collision occured -> movement/2 and try again to get as close as possible until movement is 0
[ ] up -> move forward -> left/right turn player tank controls