sprite: Added sprite template maps
authorLukas Krickl <lukas@krickl.dev>
Sun, 4 Jan 2026 04:44:33 +0000 (05:44 +0100)
committerLukas Krickl <lukas@krickl.dev>
Sun, 4 Jan 2026 04:44:33 +0000 (05:44 +0100)
sprite/sprite.tsx [new file with mode: 0644]
sprite/sword.tmx [new file with mode: 0644]

diff --git a/sprite/sprite.tsx b/sprite/sprite.tsx
new file mode 100644 (file)
index 0000000..88c680c
--- /dev/null
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<tileset version="1.10" tiledversion="1.11.2" name="sprite" tilewidth="8" tileheight="8" tilecount="64" columns="16">
+ <image source="../tiles/bank8800.png" width="128" height="32"/>
+</tileset>
diff --git a/sprite/sword.tmx b/sprite/sword.tmx
new file mode 100644 (file)
index 0000000..56b2a50
--- /dev/null
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="4" height="4" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
+ <tileset firstgid="1" source="sprite.tsx"/>
+ <layer id="1" name="Tile Layer 1" width="4" height="4">
+  <data encoding="csv">
+31,16,16,16,
+46,31,16,48,
+16,46,47,16,
+16,63,16,64
+</data>
+ </layer>
+</map>