; last collision with actor
; set during unit_collision_woth_any_other
.de act_rt_collided_with, 2
+
; temporary buffer for any action picked
.de act_rt_action_dat1, 1
.de act_rt_action_dat2, 1
+ ; last direction this actor moved in
+ ; button press mirror
+ ; can be used to decide which sprite to display
+.de act_rt_prev_inputs, 1
+ ; generic timer
+ ; can be used for animations or other relevant timers
+ ; state switching may change this value.
+.de act_rt_timer, 1
+
; sub-tile drawing vars
; during this animation the actor is already technically in its new
; location. the real location offset can be calculated with
; 00c00000: c: sub tile enabled
.de act_rt_sub_tile, 1
- ; inventory/equipment
- ; if type player use the file-specific inventory/equipment
- ; for players.
- ; for any other actor this contains information about the loot table
- ; that can be generated by the map generator
- ; loot tables are based on the current floor.
-.de act_rt_loot_table_dat, 2
-
; stats1
.de act_level, 1
.de act_hp, stat_size