; map ascii values to the actual tileset here
-.rep i, 10, 1, .scc i + '0' = i
-.rep i, 26, 1, .scc i + 'a' = i + 10
-.rep i, 26, 1, .scc i + 'A' = i + 10
+; '0' = 0 + 1
+.rep i, 10, 1, .scc i + '0' = i + 1
+.rep i, 26, 1, .scc i + 'a' = i + 1 + 10
+.rep i, 26, 1, .scc i + 'A' = i + 1 + 10
#define EMPTY_TILE 0x30
-#define FONT_OFFSET 0xD0
+#define FONT_OFFSET (0xD0 - 1)
; map space to empty tile
.scc 0x20 = EMPTY_TILE