[ ] only one action may be active at a time (e.g. spread, attack etc)
actions may be animated (e.g. attack shows a sword sprite)
[ ] when the cursor hovers over a tile show info about it in window (e.g. ant number, food number, controlling actor)
-
+[ ] Loading is based on patterns. Each pattern has 20 tiles (with all infos)
+ when a row is rendered objects are loaded and executed (e.g. change pattern)
+ the map is loaded into a map buffer and then fully rendered to the screen
## Actors