[ ] simple city builder
[ ] map fills one scroll area of the gameboy - UI area
[ ] UI area in window
-[ ] each frame a few tiles update. Tile updates end when the update max is exhausted of no more sprites are left for speical indicator (e.g. no power)
+[ ] each frame a few tiles update.
+[ ] Tile updates should be written to a queue and then drawn when there is time in vblank
[ ] if indicator sprites were used wait a few frames to allow the user to see them
[ ] popup menu
[ ] when hovering over tile show meta information