; this holds all the information
; a cell on the map has
.se 0
- ; cell type
+ ; cell type/cell gfx
.de c_type, 1
- ; cell gfx
-.de c_tile, 1
.de c_flags, 1
; power that this tile can pass on
; LO: crime rate
.de c_fire_crime, 1
.de c_occupation, 1
-.de c_other, 1
; offset to head tile for thsi tile
; if offset is 0000 this is the head tile
; head tiles are tiles that manage the state of a
; previous frame's inputs
prev_inputs: .adv 1
-
+ ; ui index
+ui_cursor_pos: .adv 1
game_mode: .adv st_size
- ; 16 bit srand seed
- ; seed must never be 0
-srand: .adv 2
-
; actors
; actors are state machines
; they get updated once a frame
; contained here
state:
+ ; 16 bit srand seed
+ ; seed must never be 0
+srand: .adv 2
+
cursor:
cursor_y: .adv 1
cursor_x: .adv 1