wram: removed unused variables
authorLukas Krickl <lukas@krickl.dev>
Sat, 21 Jun 2025 14:08:58 +0000 (16:08 +0200)
committerLukas Krickl <lukas@krickl.dev>
Sat, 21 Jun 2025 14:08:58 +0000 (16:08 +0200)
src/wram.s

index be83c99ca98bb9143cf066470eab3999bec60496..79e7432f6dd8eb9d30f76f2cf754cb5ca6d4316e 100644 (file)
@@ -34,11 +34,6 @@ dd_y: .adv 1
 dd_x: .adv 1
 dd_timer: .adv 1
 
-; current best init found in units_next
-unit_next_best_init: .adv 1
-unit_next_best_act_ptr: .adv 2
-unit_next_timer: .adv 1
-
   ; offset into bg_update_queue 
 bg_update_index: .adv 2
 bg_update_queue: .adv bge_size * BGE_MAX 
@@ -48,12 +43,7 @@ gameplay_flags: .adv 1
 
 ; dummy oam 
 ; same memory as empty_unit
-empty_oam: .adv 0
-; a dummy unit 
-p_empty_unit: .adv act_size
-
-  ; the unit that requested unit_next
-gameplay_unit_current: .adv 2
+empty_oam: .adv oamsize
 
   ; ptr to actor for next UI update
 ui_draw_actor: .adv 2