dd_x: .adv 1
dd_timer: .adv 1
-; current best init found in units_next
-unit_next_best_init: .adv 1
-unit_next_best_act_ptr: .adv 2
-unit_next_timer: .adv 1
-
; offset into bg_update_queue
bg_update_index: .adv 2
bg_update_queue: .adv bge_size * BGE_MAX
; dummy oam
; same memory as empty_unit
-empty_oam: .adv 0
-; a dummy unit
-p_empty_unit: .adv act_size
-
- ; the unit that requested unit_next
-gameplay_unit_current: .adv 2
+empty_oam: .adv oamsize
; ptr to actor for next UI update
ui_draw_actor: .adv 2