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player: movement now happens on the same frame again
author
Lukas Krickl
<lukas@krickl.dev>
Thu, 25 Sep 2025 09:10:20 +0000
(11:10 +0200)
committer
Lukas Krickl
<lukas@krickl.dev>
Thu, 25 Sep 2025 09:10:20 +0000
(11:10 +0200)
src/actor.s
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src/player.s
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diff --git
a/src/actor.s
b/src/actor.s
index 86017cf03ef4b2901d8ef51c2f004aa692bf9073..672e66a902e761006252e66849650cc698e89c1e 100644
(file)
--- a/
src/actor.s
+++ b/
src/actor.s
@@
-137,11
+137,6
@@
actor_load_test:
actor_spawn_test_guard 4, 20, 70
actor_spawn_test_guard 5, 20, 80
actor_spawn_test_guard 6, 30, 80
- actor_spawn_test_guard 7, 30, 80
- actor_spawn_test_guard 8, 30, 80
- actor_spawn_test_guard 9, 30, 80
- actor_spawn_test_guard 10, 30, 80
- actor_spawn_test_guard 11, 30, 80
ret
; despawns an actor
diff --git
a/src/player.s
b/src/player.s
index 52ddc6c591ec4c1c3544ad5944e3e773c94697cb..74c44aef9dba4f48b6efcc78e3b58bc7ff51fe67 100644
(file)
--- a/
src/player.s
+++ b/
src/player.s
@@
-18,9
+18,6
@@
player_update:
xor a, 1
ld [player_direction_proc], a
- cp a, 1
- jp z, @left_right
-
ld b, BTNUP
input_held
jr z, @not_up REL
@@
-48,7
+45,6
@@
player_update:
call player_try_move
@not_down:
- jp @direction_done
@left_right: