.de act_ac, stat_size
; stats2
+ ; str: increases health and heavy weapon damage
+ ; int: increases mana and spell damage
+ ; dex: increases dodge change and ranged/short weapon damage
+ ; hit: increases chance to hit
+ ; speed: decreases time between moves and attack speed
+ ; resistances: decrease how long a dot lasts and how much damage
+ ; is taken
+
.de act_str, stat_size
.de act_int, stat_size
.de act_dex, stat_size
- ; increases chance to hit
-.de act_luck, stat_size
-
- ; resistances
+.de act_hit, stat_size
.de act_poison_res, stat_size
.de act_fire_res, stat_size
.de act_lightning_res, stat_size
-
- ; decreases time between moves
.de act_speed, stat_size
+
+
; inventory
; stores items, for all actors but player
; there are 4 inventory slots.
.de act_eq_body, 2
.de act_eq_hand1, 2
.de act_eq_hand2, 2
-.de act_eq_ring1, 2
-.de act_eq_ring2, 2
+.de act_eq_ring, 2
+.de act_eq_amulet, 2
; status effects
.de act_effect, EFFECTS_MAX * effect_size