dw tile_update_enemy_hive
dw tile_update_food
-strz str_empty, "EMPTY"
-strz str_player_hive, "YOUR HIVE"
-strz str_enemy_hive, "HIVE"
-strz str_player, "PLAYER"
-strz str_enemy, "ENEMY"
-strz str_food, "FOOD"
+strz str_empty, "EMPTY "
+strz str_player_hive, "YOUR HIVE "
+strz str_enemy_hive, "HIVE "
+strz str_player, "PLAYER "
+strz str_enemy, "ENEMY "
+strz str_food, "FOOD "
; mapping of tile ids to
; the tile names
tiles: .adv t_size * MAP_TILES
-ui_draw_routine: .adv 1
+ui_draw_routine: .adv 2
; the following valuess are set by ui_update
; coordinates of current tile