; map exit flags
.se 1
- ; if set players Y/X position
- ; to the opposite side of the
- ; map upon entering
-.de MAP_EXITF_FLIPY, 1
-.de MAP_EXITF_FLIPX, 2
- ; goto will set the actual position
- ; based on the exit table entry
-.de MAP_EXITF_GOTOY, 4
-.de MAP_EXITF_GOTOX, 8
+ ; if these flags are set goto_y and
+ ; goto_x are treated as relative offsets
+ ; instead of absolute tile positions
+.de MAP_EXITF_GOTOY_REL, 1
+.de MAP_EXITF_GOTOX_REL, 2
; map exit table entry struct
.se 0