mapdef 0, pat_empty, l1_objs, bank8000, bank8800, bank8C00, bank9000
l1_objs:
+ ; show GO arrow at the start
+ modef MOT_SET_MAP_ROUTINE, 0, 0, map_r_enable_scroll_all_enemies_defeated
+
modef MOT_SET_PAT, 0, 8, pat_center_empty_wall
modef2 MOT_ACTOR_SPAWNER, 0, 8, ACT_T_GUARD, 0x40
; rectangle at y/x 0/0 with height 32 width 64
modef MOT_RECT, 0, 8, 0x0804
+
; center rectangle
; modef MOT_RECT, 0, 8, 0x8604