; set moves of current unit to 0
ld hl, act_moves
add hl, de
-
+ ld [hl], 0 ; moves = 0
+@again:
xor a, a
- ld [hl], a ; moves = 0
ld [unit_next_best_init], a
; clear current ptr
dec b
jr nz, @unit_next_loop REL
- ; TODO:
; if here unit_next_best_act_ptr is still 0000
; reste all moves and try again
-
+ ld a, [unit_next_bext_act_ptr]
+ ld b, a
+ ld a, [unit_next_bext_act_ptr+1]
+ xor a, b
+ jr z, @retry REL
ret
+@retry:
+ call unit_reset_all_moves
+ jp @again
+
; resets all moves
; of all actors un p0 and p1_unts
unit_reset_all_moves: