[ ] Some weapons can roll twice and take the worst
[ ] When being hit a resistance roll based on armor and other stats is done
[ ] Add special sprites that can be positioned on units that display their last roll
-[ ] The exit tables for each level should be randomized
-[ ] For each level make a list of possible maps
-[ ] Each map can be placed once in any exit table
-[ ] Set up a 2-way link for exits when randomizing
+
+## Map-gen
+
+[ ] 9 maps are hard-coded with exit tables
+[ ] Each map has their walls or exit tiles set up on the edge
+[ ] on non-wall tiles rooms are generated
+[ ] The player cannot return to previous floors
[ ] The enemies that may appear on each floor should be randomized from a list
[ ] Some enemies are hard-coded to appear
+[ ] Some floors can have hard-coded maps that load in
+[ ] Chest tiles are placed randomly
+[ ] Enemies are placed randomly