## Game field
-- decoration flag (draws a decoration tile on wall)
-- door flag (draws door on wall)
-- sprite drawing to the left/right of the current tile
-- indicator for when monsters are nearby
+- rework tiles to not indicate exit direction, instead use wall tiles
+- drawing should be top down withint a viewport around the player
+- everything outside the viewport should be dark
+- edges should have dedicated dotted tiles
# Combat