; tile struct
.se 0
.de t_type, 1
- ; flags0: exit and lock related flags
- ; the lower 4 bits are exit directions
- ; the upper 4 bits indicate if the exit is locked
- ; locked doors may be forced open by attacking,
- ; lockpicked or opened with a key
.de t_flags0, 1
- ; flags1: tile type related flags (e.g. lava)
-.de t_flags1, 1
; actor currently
; standing on tile (ptr)
.de t_act, 2
- ; prop actor ptr
- ; currently located at this tile
- ; this actor does not block the tile
-.de t_prop, 2
.de t_p0, 1
.de t_size, 0