; 2) set up map header
+ ; flags
+ ld hl, mapgen_map_header
+ ld a, MAP_F_DO_FULL_REDRAW
+ ld [hl+], a
+ ; map routine
+ ; TODO change based on level
+ ld a, map_r_nop LO
+ ld [hl+], a
+ ld a, map_r_nop HI
+ ld [hl+], a
+
+ ; actor table
+ ld a, map_acts LO
+ ld [hl+], a
+ ld a, map_acts HI
+ ld [hl+], a
+
+ ; tile banks
+ ; TODO: change based on level
+ ld a, tile_banks_default LO
+ ld [hl+], a
+ ld a, tile_banks_default HI
+ ld [hl+], a
+
+ ; 3) make rooms
; cleanup) finally