- everything outside the viewport should be dark
- edges should have dedicated dotted tiles
- direction should be set automatically when moving. if the player walks in a direction with an enemy or wall the direction should change but the turn will not be used.
+- map generation: map is split up into sectors, each sector can have a room which then connects to a hallway
+- once a door is opened all tiles in the room opened get marked as visible. the real rendered tiles depend on the view-range of the player.
# Combat