[ ] Loading is based on patterns. Each pattern has 20 tiles (with all infos)
when a row is rendered objects are loaded and executed (e.g. change pattern)
the map is loaded into a map buffer and then fully rendered to the screen
-
+[ ] food tiles grow. If they are being harversted they cannot grow
+ if the food counter reaches 255 it spreads to a nearby tile
+ food can be destoyed by a player if the tile is not being harvested by anohter actor
## Actors
[ ] Enemy performs actions based on a map script
[ ] Each player has a spawn rate of ants based on food collected
[ ] if a player loses their hive they lose
+[ ] each player has a total food count
Possible actions:
[ ] gather food (clears tile)