[ ] Every map has an exit table
[ ] Tiles that are flagged as exit have all the rest of their flags point into the exit table
[ ] Exits may be locked
+[ ] Doors may be opened and can unveil more of the map
+[ ] Implement partial map redraws. Allow queueing up a map redraw which then is processed over several frames.
+
## Units
### Map UI
[ ] Display active unit player stats hp, mp and fatigue
-[ ] Only center camera on player
+[x] Only center camera on player
+[ ] Implement shadow UI tileset similar to how a map is kept in ram
+[ ] Allow queueing up a redraw of the UI
-### Dice display
-[x] Update dice display for n frames until timer is 0
-[x] Rework dice display to be a per-unit runtime only flag
-[x] Dice display per unit should update in draw if timer is not 0
## Randomness