; map routine that loads l1
map_r_load_l1:
+ ld a, [player+act_pos_y]
+ cp a, 5
+ ret nc
+
ld de, l1_map
call map_load
ret
l_main_menu_objs:
modef MOT_SET_MAP_ROUTINE, 0, 0, map_r_load_l1
modef MOT_DISABLE_SCROLL, 0, 0, 0
- modef MOT_SET_PAT, 0, 0, pat_easy_hard_mode
+
+ modef MOT_SET_PAT, 0, 5, pat_easy_hard_mode
+ modef MOT_SET_PAT, 0, 6, pat_center_wall
modef MOT_NOP, 0, 0xFF, 0
pat_easy_hard_mode:
.db TS, SK, TS, TS, WG, WG, TS, TS, TS, TS
+
+pat_center_wall:
+.db TS, TS, TS, TS, WG, WG, TS, TS, TS, TS
; enf of level row pattern
pat_eol: