[ ] Display active unit melee and ranged attack
[ ] When holding select display unit queue until end of turn
+### Dice display
+[ ] When a unit fails to take initiative display dice roll and focus on unit with camera
+[ ] Update dice display for n frames until timer is 0
+[ ] Then continue the game
+
## Randomness
[x] The entire game is based on d16 rolls
[ ] Weapons do damage based on a roll
[ ] Some weapons can roll twice and take the best
-[ ] Rome weapons can roll twice and take the worst
+[ ] Some weapons can roll twice and take the worst
[ ] When being hit a resistance roll based on armor and other stats is done
[ ] Add special sprites that can be positioned on units that display their last roll
+