[ ] Unit is selected based on the unit initiative queue
[ ] A unit may skip its turn (moved to end of queue)
[x] Units have a move counter
+[ ] Move counter should be 1 for most units
[x] Display moves in UI for selected units
[x] Each action consumes moves
[x] Units are moved one tile at a time
### Map UI
-[ ] Display active unit stats and hp
-[ ] Display active unit melee and ranged attack
-[ ] When holding select display unit queue until end of turn
+[ ] Display active unit player stats hp, mp and fatigue
+[ ] Only center camera on player
### Dice display
[ ] When a unit fails to take initiative display dice roll and focus on unit with camera