projectile: Added shoot and hit noise
authorLukas Krickl <lukas@krickl.dev>
Fri, 10 Oct 2025 07:16:57 +0000 (09:16 +0200)
committerLukas Krickl <lukas@krickl.dev>
Fri, 10 Oct 2025 07:16:57 +0000 (09:16 +0200)
src/audio.s
src/projectile.s

index 3ebfa83a911e075a2a0eedbfc147fcd981c819d9..182bbdb65a4ab202d36718d4262dcaa27998ebe3 100644 (file)
@@ -20,7 +20,7 @@ play_walk_noise:
 
   ret
 
-play_door_open_noise:
+play_hit_noise:
   ld a, 0b11111111 
   ld [CH4_VOLUME_ENV], a
 
index 52d0db894a63a53a1a91a935fcc08c2ea333a98f..a0d8d87c6b4e1927bb9f1321cefee2d336890457 100644 (file)
@@ -32,6 +32,8 @@ act_spawn_projectile_pistol_player:
        ld a, PROJECTILE_F_PLAYER
        ld [hl], a
 
+       call play_attack_noise
+
        ret
 
        ; updates a simple pistol projectile
@@ -90,6 +92,7 @@ act_projectile_pistol_update:
        push de
        call actor_col_res
        pop de
+       call play_hit_noise
 @despawn:
        jp actor_despawn