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projectile: Added shoot and hit noise
author
Lukas Krickl
<lukas@krickl.dev>
Fri, 10 Oct 2025 07:16:57 +0000
(09:16 +0200)
committer
Lukas Krickl
<lukas@krickl.dev>
Fri, 10 Oct 2025 07:16:57 +0000
(09:16 +0200)
src/audio.s
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src/projectile.s
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diff --git
a/src/audio.s
b/src/audio.s
index 3ebfa83a911e075a2a0eedbfc147fcd981c819d9..182bbdb65a4ab202d36718d4262dcaa27998ebe3 100644
(file)
--- a/
src/audio.s
+++ b/
src/audio.s
@@
-20,7
+20,7
@@
play_walk_noise:
ret
-play_
door_open
_noise:
+play_
hit
_noise:
ld a, 0b11111111
ld [CH4_VOLUME_ENV], a
diff --git
a/src/projectile.s
b/src/projectile.s
index 52d0db894a63a53a1a91a935fcc08c2ea333a98f..a0d8d87c6b4e1927bb9f1321cefee2d336890457 100644
(file)
--- a/
src/projectile.s
+++ b/
src/projectile.s
@@
-32,6
+32,8
@@
act_spawn_projectile_pistol_player:
ld a, PROJECTILE_F_PLAYER
ld [hl], a
+ call play_attack_noise
+
ret
; updates a simple pistol projectile
@@
-90,6
+92,7
@@
act_projectile_pistol_update:
push de
call actor_col_res
pop de
+ call play_hit_noise
@despawn:
jp actor_despawn