[ ] Move from room to room
[ ] When room contains enemies enter combat
[ ] Each side may have up to 10 units on a map
-[ ] There are hero units and regular units
+[ ] There are hero units and regular troops
## Combat
[ ] Each unit's start state is a polling state
[ ] The polling state can either be player input or CPU input
[ ] Mark the current active unit with a cursor
+[ ] When starting an encounter the player can place all hero units and troops based on initiative
+[ ] The player can collect up to 5 initiative points
+[ ] Initiative can be spent on deployment or special moves
## Mission
[ ] Add map completion board
[ ] Units do not recover HP until mission is completed
[ ] When starting a mission the player can select a roster of up to 10 units
+[ ] Some events may give intiative
## Map
[ ] A map is a 1-screen wide playfield consiting of 8x8 tiles
[ ] All units are always visible
+[ ] Tiles can be impassible, walls or walkable
+[ ] Tiles may cost extra movement to pass
## Units
### Map UI
[ ] Display active unit stats and hp
+[ ] Display active unit melee and ranged attack
[ ] When holding select display unit queue until end of turn