#define TEXIT1 0x4E
- ; count of all pointers in base room table
-#define BASE_ROOM_TABLE_LEN ((base_room_table_end - base_room_table) / 2)
-
; maps:
; a map is a collection of room structs
#include "base_room.s"
#include "base_room2.s"
+ ; count of all pointers in base room table
+#define F1_ROOM_TABLE_LEN ((f1_room_table_end - f1_room_table) / 2)
; the first byte of the table is the length of the table
; a table of all base room ptrs
; length must be divisible by 2
-base_room_table:
- .db BASE_ROOM_TABLE_LEN
+f1_room_table:
+ .db F1_ROOM_TABLE_LEN
dw base_room_header
dw base_room2_header
-base_room_table_end:
+f1_room_table_end:
; a table of all room tables
; to allow for room sets per level
room_tables:
- dw base_room_table
+ dw f1_room_table
; exit table for empty exits
room_empty_exits: