macros: fixed itemdef macro
authorLukas Krickl <lukas@krickl.dev>
Sat, 17 Jan 2026 07:49:48 +0000 (08:49 +0100)
committerLukas Krickl <lukas@krickl.dev>
Sat, 17 Jan 2026 07:49:48 +0000 (08:49 +0100)
src/item.s
src/macros.inc

index b2fcc7fa102d067d754a6ee110265d58e2be6793..ce365762b161856a0fbcca81cfe4e79726d37163 100644 (file)
@@ -8,4 +8,4 @@ items_ring:
        dw null_item
 
 null_item:
-       itemdef 0, 0, 0, ITEM_ATTR_STR, 0, 0
+       itemdef 0, 0, 0, ITEM_ATTR_STR, 0, 0, NULL
index 91c22d637a3a47bb64f5dcb8b00590784fa90bdf..0b0e075fee19af3aafcd44b008ca79d934208ee4 100644 (file)
@@ -228,13 +228,13 @@ $1:
        ;               $1: type
        ;               $2: flags
        ;               $3: damage
-       ;               $5: proficency attribute
-       ;               $6: proficency attribute value
-       ;               $7: damage type
-       ;               $8: attribute ptr (may be NULL)
+       ;               $4: proficency attribute
+       ;               $5: proficency attribute value
+       ;               $6: damage type
+       ;               $7: attribute ptr (may be NULL)
 #macro itemdef
-       .db $1, $2, $3, $4, $5
-       dw $6
+       .db $1, $2, $3, $4, $5, $6
+       dw $7
 #endmacro
 
        ; defines an overlay sprite