[ ] each actor has 8 collision points that get checked every frame
[ ] multi-directional movement -> handle collision for each cardinal direction
[ ] when a collision occured -> movement/2 and try again to get as close as possible until movement is 0
-[ ] up -> move forward -> left/right turn player tank controls
+[ ] player can turn with direction keys
+[ ] if shoot is pressed turning is disabled and the direction is held