push hl
call map_actors_load
pop hl
+
+ call map_tile_banks_load
call map_draw_all
call unit_next_request
ret
+ ; loads map tilesets
+ ; inputs:
+ ; hl: map ptr
+map_tile_banks_load:
+ ld de, map_tile_bank0_ptr
+ add hl, de ; hl = bank0 ptr
+
+ ; load ptr
+ ld a, [hl+]
+ ld e, a
+ ld a, [hl+]
+ ld d, a
+ push hl
+ call tiles_load_bank8000
+
+ pop hl
+ ld a, [hl+]
+ ld e, a
+ ld a, [hl+]
+ ld d, a
+ push hl
+ call tiles_load_bank8800
+
+ pop hl
+ ld a, [hl+]
+ ld e, a
+ ld a, [hl+]
+ ld d, a
+ call tiles_load_bank9000
+
+ ret
+
; draws all cells currently loaded to the screen
; only call during blank!
map_draw_all:
; copies tilest0 and tileset1 to
; vram
copy_tiles:
- ld de, bank8000
+
+
+ ret
+
+ ; loads tilesets
+ ; inputs:
+ ; de: source
+tiles_load_bank8000:
ld hl, VRAM
ld bc, bank8000_end - bank8000
- call memcpy
+ jp memcpy
- ld de, bank8800
+tiles_load_bank8800:
ld hl, VRAM8800
ld bc, bank8800_end - bank8800
- call memcpy
+ jp memcpy
- ld de, bank9000
+tiles_load_bank9000:
ld hl, VRAM9000
ld bc, bank9000_end - bank9000
- call memcpy
-
- ret
-
+ jp memcpy