# Known Bugs
-- When rooms are linked it is possible to overwrite exits
-- anim_move does not actually move the way it was intended. anim_move should have another parameter that allows configuration of the loop step. Currently this is only a `dec operation`.
+## When place a new building the game crashes eventually
+
+It seems to be related to the jp to hl caused by a cell's update routine.
+There seem to be writes to weird hw registers when placing buildings.
+