.PHONY: tiles
tiles:
./tools/png2chr.py assets/tiles/bank8000.png > tiles/bank8000.inc
- ./tools/png2chr.py assets/tiles/bank8800.png 16 > tiles/bank8800.inc
+ ./tools/png2chr.py assets/tiles/bank8800.png > tiles/bank8800.inc
./tools/png2chr.py assets/tiles/bank8C00.png > tiles/bank8C00.inc
./tools/png2chr.py assets/tiles/bank9000.png > tiles/bank9000.inc
-#define PLAYER_PLACEHOLDER_WEAPON_0 0x9D
-#define PLAYER_PLACEHOLDER_WEAPON_1 0xBA
-#define PLAYER_PLACEHOLDER_WEAPON_2 0xBC
+#define PLAYER_PLACEHOLDER_WEAPON_0 0x9E
+#define PLAYER_PLACEHOLDER_WEAPON_1 0xAD
+#define PLAYER_PLACEHOLDER_WEAPON_2 0xAE
#define PLAYER_PLACEHOLDER_WEAPON_3 0xBE
-#define PLAYER_PLACEHOLDER_WEAPON_4 0xBD
+#define PLAYER_PLACEHOLDER_WEAPON_4 0xAF
#define PLAYER_PLACEHOLDER_WEAPON_5 0xBF