sword: Made empty tiles index 0 to avoid extra object usage
authorLukas Krickl <lukas@krickl.dev>
Tue, 6 Jan 2026 04:53:17 +0000 (05:53 +0100)
committerLukas Krickl <lukas@krickl.dev>
Tue, 6 Jan 2026 04:53:17 +0000 (05:53 +0100)
sprites/sword.tmx
tiles/bank8800.png

index eea162fffcbf69557c0c93233c6baaccdcbf47aa..4930c4a40b0038079def43097ca3804003694371 100644 (file)
@@ -1,12 +1,12 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="4" height="4" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
-<tileset firstgid="1" source="../tilesets/sprite.tsx"/>
+ <tileset firstgid="1" source="../tilesets/sprite.tsx"/>
  <layer id="1" name="Tile Layer 1" width="4" height="4">
   <data encoding="csv">
-31,16,16,16,
+31,1,1,1,
 46,31,16,48,
-16,46,47,16,
-16,63,16,64
+1,46,47,1,
+1,63,1,64
 </data>
  </layer>
 </map>
index 781d7e3b36ecf611efe4fbda50a198916290fb33..9e5a15caab12afbc049d1ca2b54acb9cc87063ee 100644 (file)
@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:027e940dcff001a22166bb84520fb8d97be423c2c0d9f8ef8583b0e4c0e936f6
-size 807
+oid sha256:a7acdf6a815ecbda087a269d577f223037194c5720044c0b7fce9fd17713ef32
+size 789