; player gets 3 sprite slots in a row
.def int PLAYER_SPRITE1 = shadow_oam + 0
-.def int PLAYER_TILE_IDLE1 = 0x0E
-.def int PLAYER_TILE_IDLE2 = 0x1E
-.def int PLAYER_TILE_IDLE3 = 0x2E
+.def int PLAYER_TILE_IDLE1 = 0x00
+.def int PLAYER_TILE_IDLE2 = 0x12
#define PLAYER_IFRAME_TIMER 64
#define DAMAGE_ANIM_LEN 20
ld a, b
ld [hl+], a
- ; obj 3
- ld a, d ; y
- add a, OBJ_OFF_Y-8
- ld [hl+], a
- ld a, e ; x
- add a, 8 +OBJ_OFF_X-7
- ld [hl+], a
-
- ; itdle tile 2
- ld a, PLAYER_TILE_IDLE3
- ld [hl+], a
-
- ; flags
- ld a, b
- ld [hl+], a
-
ret
; uses a resource such as