player: target tile is now flickering anymore
authorLukas Krickl <lukas@krickl.dev>
Fri, 6 Feb 2026 08:22:10 +0000 (09:22 +0100)
committerLukas Krickl <lukas@krickl.dev>
Fri, 6 Feb 2026 08:22:10 +0000 (09:22 +0100)
assets
src/player.s
tiles/bank8800.inc

diff --git a/assets b/assets
index 5886404a9d1e6893c4dd58d3d19170f67ec00aa4..0dbebcf3cabc2340d9fc5c28cabcbfda248f5be8 160000 (submodule)
--- a/assets
+++ b/assets
@@ -1 +1 @@
-Subproject commit 5886404a9d1e6893c4dd58d3d19170f67ec00aa4
+Subproject commit 0dbebcf3cabc2340d9fc5c28cabcbfda248f5be8
index bdd25a8aa858f34f23875f0c600b8511a4f4aceb..82b95eb19276ea7dde5b6e6cd9dc7295fdba2e86 100644 (file)
@@ -123,7 +123,6 @@ player_draw:
        ; for transparaency
        ld a, [frame_count]
        and a, 1
-       ret z
 
 
        ; draw target position
index 536e5ab3544c91132af0d1cbd644d45edd4e030a..9e226657401f53d8d91ba5050a16fc6ac179d475 100644 (file)
 .chr 00333030
 .chr 03303300
 ; tile 3
-.chr 33300333
-.chr 30000003
+.chr 31300313
+.chr 10000001
 .chr 30000003
 .chr 00000000
 .chr 00000000
 .chr 30000003
-.chr 30000003
-.chr 33300333
+.chr 10000001
+.chr 31300313
 .chr 00000000
 .chr 00000000
 .chr 00000000