; last collision with actor
; set during unit_collision_woth_any_other
.de act_rt_collided_with, 2
+ ; indicates which order the actor has in battle mode
+ ; the actors attack rotuine should wait until battle_order == their battle order
+ ; and then perform an action
+.de act_rt_battle_order, 1
; sub-tile drawing vars
; during this animation the actor is already technically in its new
act_sg_end:
battle_records: .adv br_size * BR_MAX
+ ; current battle number
+ ; compate to act_rt_battle_order to see whose turn it is
+battle_order: .adv 1
state_end: