- `dist/gbrg/rg.gb` should contain the latest build of gbrg
+### Assets directory
+
+Images are stored in `images/`.
+They are not part of the repository but posts may reference them.
+
## License
This program is distributed under the terms of the MIT License.
<article>
<h2>Posts</h2>
<ul><li><a href="./blog/2025-06-22-hello-blog.html">2025-06-22 Hello Blog</a></li></ul>
+ <ul><li><a href="./blog/2025-06-27-gbrg-movement.html">2025-06-27 gbrg movement</a></li></ul>
</article>
<p>
--- /dev/null
+# gbrg movement
+
+## 2025-06-27
+
+This is my first post about gbrg, the gameboy rpg I am working on right now.
+The intention is for this game to be as open world as possible on the hardware.
+I would like it to be a slow-paced rpg with real time action. For this purpose the movement
+is made to be tile-based with speed depending on your speed stats.
+All actors keep their position as an absolute tile position, however moving between tiles takes some time.
+While this delay is happening actors will smoothly transition from one tile to another.
+During this time an actor cannot perform any other actions.
+
+
+
+So far I am pretty happy with how things are turning out.
+Soon enough it will be time to add map transitions as well as actual game mechanics.
+
+Lukas