# Setting
-It has been 1000 years since the collapse of the ley lines.
-The Empire collapsed due to the loss of magic.
-The world fell into barbarism.
-Superstition about magic and its use is common.
-Long gone are the days of controlled magical application and research.
-You are a lore seeker. A mage dedicated to recovering lost knowledge of the
-age of the empire. Your order has sworn to recover knowledge and keep it from others.
-
+Your commander sends you on an impossible mission.
+Infiltrate the lab and destroy weapon plans.
+The floors are fileld with guards, dogs and other terrible experiments.
+You cannot fail. Good luck.
[ ] RPG adventure
[ ] Move from room to room
[ ] Each side may have up to 10 units on a map
+[ ] Setting: spy infiltrating a lab to steal/destroy plans
## Combat
[ ] Mage -> can wear light armor, staffs, learn magic of all circles
## Weapons
-[ ] Regular weapons with just damage
-[ ] Special weapons for each class
-[ ] Cursed items
-[ ] Weapon durability
+[ ] Melee attack -> one tile range
+[ ] Range attack -> uses mp (munition points)
+[ ] Weapon upgrades via items
-### Special weapons
-
-[ ] Worldbreaker -> hammer for warrior
-[ ] Ranger General's Bow -> weapon for Ranger
-
-## Armor
-[ ] Regular armor with just AC
-[ ] Random enchatments for each stat
-[ ] Cursed items
-[ ] Armor durability
-
-### Special armor
-
-[ ] Robe of the archmagus -> for mage
-[ ]
-
-## Spells (Circles 1-6)
-[ ] Require minimum int to learn
-[ ] Are learned and improved by book drops (up to level 16 for each spell)
-[ ] Infravision (circle 1) -> uncovers all hidden rooms on the current map
-[ ] Mana shield (circle 4) -> drains mana instead of hp based on current int stat
-[ ] Fireball (cirlce 1)
-[ ] Hearth (circle 2) -> teleports back to town
-[ ] Poison strike (circle 3)
-[ ] Lightning strike (circle 3)
## Menu
[ ] Direction -> walk
[ ] Each stack increases the overall effect
[ ] Items can be consumed to get temporary buffs (e.g. hp, ammo etc)
[ ] Each item type has a callback per stat that the stat functions call if unit is player type
+
+## Mechanics
+
+[ ] Bribe -> some unites drop an item and leave
+[ ] Traps: laser alarms alert all units into chase mode
+[ ] Lockpick doors
+[ ] destroy doors -> fail may spawn enemy due to noise
+[ ] Sometimes bribery fails