modef MOT_RECT, 0, 8, 0x0703
- ; center rectangle
- ; modef MOT_RECT, 0, 8, 0x8303
-
; rectangle at y/x 0/0 with height 32 width 48
modef MOT_RECT, 0, 8, 0xE503
modef MOT_SET_PAT, 0, 10, pat_center_grass
modef2 MOT_ACTOR_SPAWNER, 0, 11, ACT_T_GUARD, 0x80
- modef MOT_SET_PAT, 0, 18, pat_center_empty_wall
+ modef MOT_SET_PAT, 0, 18, pat_left_wall
modef MOT_RECT_CLEAR, 0, 18, 0
modef2 MOT_RECT, 0, 18, 0x0F, 0x07
modef2 MOT_ACTOR_SPAWNER, 0, 18, ACT_T_GUARD, 0x40
- modef MOT_SET_PAT, 0, 0x1E, pat_empty
+ modef MOT_SET_PAT, 0, 0x1A, pat_empty
modef2 MOT_ACTOR_SPAWNER, 0, 0x1F, ACT_T_GUARD, 0x40
modef MOT_DISABLE_SCROLL, 0, 0x20, 0
modef MOT_SET_MAP_ROUTINE, 0, 0x20, map_r_enable_scroll_all_enemies_defeated
modef MOT_RECT_CLEAR, 0, 0x21, 0
- modef MOT_SET_PAT, 0, 0x21, pat_center_empty_wall
+ modef2 MOT_RECT, 0, 0x21, 0x0F, 0xE7
+ modef MOT_SET_PAT, 0, 0x21, pat_right_wall
+
+ modef2 MOT_RECT, 0, 0x29, 0x09, 0x07
+ modef MOT_SET_PAT, 0, 0x29, pat_left_wall
+
modef MOT_SET_PAT, 0, 0x2E, pat_empty
modef MOT_DISABLE_SCROLL, 0, 0x30, 0
modef MOT_NOP, 0, 0xFF, 0
pat_center_empty_wall:
.db WG, WG, WG, TS, TS, TS, WG, WG, WG, WG
+
+pat_right_wall:
+.db WG, WG, WG, TS, TS, TS, TS, TS, TS, TS
+
+pat_left_wall:
+.db TS, TS, TS, TS, TS, TS, WG, WG, WG, WG
; enf of level row pattern
pat_eol: