From: Lukas Krickl Date: Sat, 19 Jul 2025 05:45:39 +0000 (+0200) Subject: Added note about room placement X-Git-Url: https://git.krickl.dev/?a=commitdiff_plain;h=5542b52dfc9bbf8a8bbe91f8fed28d6dd53bab02;p=gbrg%2F.git Added note about room placement --- diff --git a/TODO.md b/TODO.md index fc7418e..c98db13 100644 --- a/TODO.md +++ b/TODO.md @@ -96,3 +96,8 @@ [ ] Some floors can have hard-coded maps that load in [ ] Chest tiles are placed randomly [ ] Enemies are placed randomly +[ ] Map-gen places small rooms +[ ] It searches for a spot where empty tiles are large enough for the room to fit +[ ] It places doors to a wall it finds nearby. +[ ] It repeats this until no more rooms can be placed +[ ] Lastly all empty tiles are replaced with floor tiles