From: Lukas Krickl Date: Fri, 27 Jun 2025 16:10:51 +0000 (+0200) Subject: Added a new post X-Git-Url: https://git.krickl.dev/?a=commitdiff_plain;h=df6174701bae79b9291c63cd0f6e9f3c0cc5762e;p=website%2F.git Added a new post --- diff --git a/.gitignore b/.gitignore index cb1dd32..bc0e592 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ blog/*.html atom.xml dist +images diff --git a/README.md b/README.md index 357dff9..1bf1c14 100644 --- a/README.md +++ b/README.md @@ -28,6 +28,11 @@ Currently the webserver expects those binaries to be there. - `dist/gbrg/rg.gb` should contain the latest build of gbrg +### Assets directory + +Images are stored in `images/`. +They are not part of the repository but posts may reference them. + ## License This program is distributed under the terms of the MIT License. diff --git a/blog.html b/blog.html index c280f73..e1f034a 100644 --- a/blog.html +++ b/blog.html @@ -16,6 +16,7 @@

Posts

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diff --git a/blog/2025-06-27-gbrg-movement.md b/blog/2025-06-27-gbrg-movement.md new file mode 100644 index 0000000..e8cbbf1 --- /dev/null +++ b/blog/2025-06-27-gbrg-movement.md @@ -0,0 +1,18 @@ +# gbrg movement + +## 2025-06-27 + +This is my first post about gbrg, the gameboy rpg I am working on right now. +The intention is for this game to be as open world as possible on the hardware. +I would like it to be a slow-paced rpg with real time action. For this purpose the movement +is made to be tile-based with speed depending on your speed stats. +All actors keep their position as an absolute tile position, however moving between tiles takes some time. +While this delay is happening actors will smoothly transition from one tile to another. +During this time an actor cannot perform any other actions. + +![Screenshot of the current state of gbrg. It shows a few actors moving around the screen.](../images/2025-06-27-gbrg.png) + +So far I am pretty happy with how things are turning out. +Soon enough it will be time to add map transitions as well as actual game mechanics. + +Lukas